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Thread: The Forgotten Tomb Of Memsut - Part 1 and Part 2

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    Default The Forgotten Tomb Of Memsut - Part 1 and Part 2

    Hi everyone

    I want to show you my first level-design-project. It took 200 hrs to be realized and I put my heart into it... I hope you appreciate that effort and leave some feedback or some comments and of course a heart if you like

    my psn-id is: o___NEO___o
    (it's written: little O, 3times underline, NEO, 3times underline, little O)

    Level names:

    The Forgotten Tomb Of Memsut - Part 1
    playing time: 10 to 14 min
    story-introduction, nice tomb-complex, nice bonus-mission



    Youtube:
    YouTube - Little Big Planet - The Forgotten Tomb Of Memsut - Part 1


    and

    The Forgotten Tomb Of Memsut - Part 2
    (can only be played with a key that is located at the end of level 1)
    playing time: 12 to 18min
    nice boss fight, spectacular starlight-mirror-room, very nice 2x-challenge



    Youtube:
    YouTube - Little Big Planet - The Forgotten Tomb Of Memsut - Part 2 (1)
    YouTube - Little Big Planet - The Forgotten Tomb Of Memsut - Part 2 (2)


    Short introduction to the story: You enter the pyramid of "Memsut", a long gone ancient ruler. In part 1 your job is to find the sarcophagus and to enter the treasure room - but that's not the end of this level - there is a little bonus-mission at the end. In part 2 your job is to leave the pyramid. To reach that goal, you have to make your way to the pyramids top.

    I tried to create a world that's fun to play and so I decided to use lot of unlimited checkpoints - so there is no pressure at any time that the players get into serious dying-trouble.

    I am also a big fan of lighting and atmosphere. As a result, I decided to give the players the opportunity to choose one of two lightings: "normal dark" and "twilight". First-time player should use the normal-dark illumination - but for the real adventure-feeling you should use the twilight-style (btw: it comes up with a nice visual suprise - enjoy the beautiful scenery - but be warned: it's very very dark and you better now where to go).

    There are three rooms in the two level, that could be a bit challenging for some player - after testplaying again and again and again, I decided to give the player some sort of easy-going-exit-strategy at these points so no one will be frustrated if he can pass these obstacles by skill - that was and is very important for me (the exit from the tomb-complex in part 1, a huge obstacle also in part 1 and a bumper-lift-room in part 2).

    I hope you enjoy it the way I do. But I think you will have lot of fun....

    Thanks in advance to all the people who will play these two level !!!

    Neo

    ps: Level 1 has been played over 200times right now and level 2 about 60times. I want to thank all of the guys who have allready played my level. I appreciate!!!


    Now updated:

    QPQ:
    Zero Gravity - The Space Station @ theCooper
    Sackrilege: An Epic Series @ EnochRoot
    Last edited by (___Neo___); 08-21-2009 at 05:20 AM.

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    sweet man vids and pics look good ima have to jump on tonight and play, nice work

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    Quote Originally Posted by snoopmyelf View Post
    sweet man vids and pics look good ima have to jump on tonight and play, nice work
    I hope you will enjoy :-)

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    Nice presentation for your levels. Pictures are always a good motivation.

    BUT!

    I'm afraid I can't give you any feedback on these levels just yet. First, you'll have to read, understand, and abide by the rules here.

    http://lbpforum.net/showthread.php?t=2522

    The idea is that, for every thread you make announcing a level, you must give feedback to at least two other levels that have been advertised on the Creativity Planet. You'll post the names of those levels, and their authors on this thread. For example...

    QPQ:
    Tribal Ruins @ jackofcourse
    Sackrilege @ EnochRoot

    So yeah, it's a common mistake. Most new people are eager to become a part of the Forum and show off all their wonderful levels. We just need to make sure you understand how everything works. I'd like to play your levels and post feedback, but like I said, I can't. So get to playing some levels! There are tons of great levels on here for you to choose from. Thanks!

    And on that note, if you haven't already, why not introduce yourself on the Introduction Planet so we can get to know you better?

    Awesome Signature by: ClockworkDemon
    Published Levels:
    Material World (Part 1)
    Sweatshop Labor [Cooperative Survival Challenge]

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    Oh, I am really sorry for that mistake. I have to admit, that I haven't red the forum rules of this lbp-forum completely.

    You are absolutely right. And I will become a part of this forum to get things started. I appreciate the kind words you used to give me that information - I guess some guys would punish me for that mistake. Thank you EDB!!!

    and now I will write something about me in the Introduction Planet and take a closer look in the link you added ...

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    Quote Originally Posted by Evil_Death_Bee View Post
    Nice presentation for your levels. Pictures are always a good motivation.

    BUT!

    I'm afraid I can't give you any feedback on these levels just yet. First, you'll have to read, understand, and abide by the rules here.

    http://lbpforum.net/showthread.php?t=2522

    The idea is that, for every thread you make announcing a level, you must give feedback to at least two other levels that have been advertised on the Creativity Planet. You'll post the names of those levels, and their authors on this thread. For example...

    QPQ:
    Tribal Ruins @ jackofcourse
    Sackrilege @ EnochRoot

    So yeah, it's a common mistake. Most new people are eager to become a part of the Forum and show off all their wonderful levels. We just need to make sure you understand how everything works. I'd like to play your levels and post feedback, but like I said, I can't. So get to playing some levels! There are tons of great levels on here for you to choose from. Thanks!

    And on that note, if you haven't already, why not introduce yourself on the Introduction Planet so we can get to know you better?
    So, after some days without any time to do it, I was at least able to play some of the nice levels other people has published in this forum. I have included the QPQ into my level-introduction. Btw: I never had seen this rule before but it's really awesome, because it pushes other people level a bit more to get them more "plays" - I love it.

    Greets
    Neo

  7. #7
    pop,pop,poppity,POP!
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    thanks for the QPQ on my level! I played your first part a couple of times now and really enjoyed it each time, I will play the second part tonight.
    The reason I enjoyed the first part so much was the fact that the best element of the element was the gameplay.
    Gameplay is always a tricky element to get right and obviously you spent a lot of time T&T ing (testing and Tweaking!) It is obvious that you invested a great deal of effort in creating an atmospheric and detailed environment. There are a great variety of obstacles and mechanisms all of which add to the fun of the level, there are no unfair sections but some do take more skill than others. In some of the harder sections you provide a safe alternate route for less skilled or inexperienced players,a great option. I would strongly recommend this level too all members looking how to implement devices to enhance gameplay.
    Some suggestions depending on thermometer restrictions:

    Make the pistons/strings on the title Memsut invisible and stick a green led on the rear of the word to add a sense of suspense when you encounter a mysterious word floating in the air.

    On the sections where players use the safe option remove the booing as these sections may be used by younger or inexperienced players and this could make them feel bad.

    When you collect the gold as your reward bubbles fall intermitently but to enhance this why not substitute these plain bubbles for bubbles with gold coins stuck on them....you can see this effect on my Professor Roots Garden @EnochRoot

    So in summation a great detailed, atmospheric levels which shows the care and love the creator has invested in it.



    Latest level.... http://www.littlebignetwork.com/show...e-fading-light
    all feedback appreciated and reciprocated

  8. #8
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    Hi EnochRoot!

    Thank you very much for your detailed feedback! And I couldn't have explained it better. You are absolutely right with your observation: I have tested it so many times I just couldn't count the plays :-) I invested lot of time thinking about every little detail to make things better - the gameplay in these two levels is the fact, that keeps me playing again and again without getting bored (well, I must admit that I played part one for at least 40 times now and of course it doesn't has that impact on me like in the first 10 plays but I still enjoy it very much due to the gameplay you mentioned).

    There are some spots in these two levels that need to be perfected: the treasure room for example is one of them: your idea of putting some gold-touch to the bubbles is cool - in fact I just didn't had that idea till now :-) I will try it (I hope I am able to make it right). The fact, that the player has to push the button again and again to get the complete gold is something I don't like very much after playing it so many times. I saw people grabbing the lever on the floor again and again because they think that the lever will spawn the bubbles. Maybe I will work on that as well. But on the other side, people who are able to move their sacks very well are able to get a point-multiplyer if they jump correct. hehe, I am a bit confused about that but I will try it to solve that as well...

    The chicken-exits are elements I really fell in love with (specially the one in part two in the "bumper room", because this room absolutely needs this option due to the fact that it requires some skill to pass it (well, or even luck *lol*) I love the thought that people are enabled to practice these sections if they want to get better with their joypad or just take advantage of the alternate route to exit these obstacles quickly. One guy gave me feedback that it would be better to reward the player for "not using" these chicken-exits. I tried to create such a reward but till now I didn't get it the way I wanted it to be.

    So once again: Thank you for your feedback. I am happy you enjoyed my level... and when you are able to play part 2: don't hesitate to invite me to play it together - because there is a realy nice 2x-challenge ;-)

    Greets
    Neo
    Last edited by (___Neo___); 08-23-2009 at 11:02 AM.

  9. #9
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    Hey, I just played your levels, and I have to say....

    Wait a minute... Did I play part 2? I can't remember.... Haha, whoops! I'll be back!

    (I'll edit this post with feedback. )

    Awesome Signature by: ClockworkDemon
    Published Levels:
    Material World (Part 1)
    Sweatshop Labor [Cooperative Survival Challenge]

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    Quote Originally Posted by Evil_Death_Bee View Post
    Hey, I just played your levels, and I have to say....

    Wait a minute... Did I play part 2? I can't remember.... Haha, whoops! I'll be back!

    (I'll edit this post with feedback. )

    HAHA.. nice post :-) LOL

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