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Thread: Darren_'s Reviews

  1. #21
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    I'll take a review, how bout my 15000 BC level
    Psn is Max_Artist.
    enjoy my level!

    Levels: Tundra of Frozen blood Intro and 1st level:
    Stories: Rogue Reject. Wanna role? Go Here! Chapter 2 is out!
    I need more roles before i can go on!

  2. #22
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    Name - Dragon Lair (Part 1) The Castle
    Author - DRLONG


    First Impressions
    The Badge is decorated to have a dragon breathing fire on the front, making the level seem action-packed!
    After the ''Up in your face'' Introduction (where the intro takes up the whole screen and forces you to look) where DRLONG announces his level, you fall into a little village only to find that the whole village want you dead!
    You then wake up in a dank musty cell and your journey begins...


    First Impression - 8/10 - Promising Start

    Length
    This level took me about 13mins to finish on my first go.

    Length - 10/10 - Can't fault it. Appropriate Length.

    Presentation / Attention to Detail and Sound

    I often find that describing this section is the hardest. Im probably over critical in my approach to presentation, but I don't care.
    Im gona try something diffrent this time and score out of 10 each Section of the level for its overall presentation. Taking into account, lighting, sound, detail and space.
    Hopefully this will make it easier to read. Please comment if you prefer this or my other way of doing things.

    - Intro - Brilliant intro, Puts his name right up there very clear, and the words Dragon Lair are on fire. Then you are met by the scary dragon face before you fall down to the village.
    - Village - Great character detail, building detail and time to appreciate everthing before you are forced to leave.

    - Cell - The cell didnt have much detail, pruposly I think. The Sleeping guard snoring outside the cell was good for lightening up the mood.
    - Torture Chamber - Hanging cells, with prisoners, skeletons, blood, what more could you ask for in a Torture chamber, good candle lighting.
    - Sewer - Not the best to be honest. Very square, messy stickers for bricks, awkward layout and simplistic exit. It mabye should have gotten darker in the sewer to change the feeling of the area. And again, I'm just not a fan of mini checkpoints.

    - Upstairs Sewer - Horrible toilet, looked incredibly out of place, the rest of the room was richly detailed, with great use of the doors.
    - Book Room - It was a bit too colourful for a castle, and so it clashed... Great bookcase movement and good use of layers.

    - The Knights looked brilliant and had a great movement of there swords, The characters overall were excellent.

    - Dining Room - This was probably the best part, Roast pigs, Chandelirs, food and a long table, with the King at the end.
    - Cannon Knight bad camera angle, switches above are visible...
    - Finish - Good finish and unsuspected drop, great detail down below.


    - 9/10
    - 8/10
    - 7/10
    - 7/10
    - 5/10
    - 8/10
    - 7/10
    - 8/10
    - 9/10
    - 6/10
    - 7/10


    Overall the level is nicely detailed, but could use a little more work in some areas. good lighting, but not much noises.


    Story
    Villagers see you fall from the sky, thinking your a witch they capture you and put you in a cell...
    A floating light appears to you and tells you its from another world sent to help you.
    There are many comical moments, such as the man with the shovel, and the guard who ate a bit too much pork .
    The main plot of the story is simple, : escape the castle... This is Part 1 of 3, so i expect the story gathers more momentum later on, but it does the level justice.

    Story - 7/10

    Humor
    I don't want to ruin the jokes, as it will take away from the experience, but DRLONG seems to get it right and get a giggle and a chuckle out of the player... This guy had too much chicken..

    Playability
    I'd say you may play this level twice or 3 times at the max if you really like it... Or if your going for the high score there are plenty of combos you can try and get.

    Platforming
    There are many things to do in this level. Dodge poo, kill knights, solve puzzles with jetpacks and fight a boss at the end, it keeps you on the edge .

    Platforming 8/10

    Overall Design
    The overall Design and layout is pretty good, the diffrent rooms work together well and the switches are clever enough with no problems to report, There was nothing that had me thinking ''How the hell?'' either.
    One part I found a bit tedious was solving the book puzzel, its easy to do, just a little annoying moving books into tiny holes 7 times..

    Layout - 8/10
    Switches - 7/10 (nothing goes wrong, everything works well, good drawbridge)



    Known Glitches : Faults

    No glitches, but on 2 occasions you can see switches and see outside the level when you aren't supposed to.



    Negative scores
    -2/10



    Lasting Appeal
    Enjoyed this level alot and will be playing the other 2,
    But one thing that left me a bit dissatisfied was that there is no dragon in this level... ... as for the other 2 levels I won't review them as I only do series reviews if I give 5stars to the level.

    7/10 - Happy

    76%

    **** 4 Stars


    Until next time D.

    NEXT REVIEW = HIEST by MrGenji
    Last edited by Darren_; 08-16-2009 at 06:21 PM.
    My Reviews - - - -Review Team.

    Working On : Rome : Escape From Rome


  3. #23
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    Chucky2000's Avatar
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    Thanks for the review You wrote sooner than I expected!
    The one thing I like about your reviews is honesty, Im actually glad that you gave it an honest review, even though this was made back when I was barely using permanent switches (), I may go back to it one day and and totally refurbish it thanks to your review

    I'm here to kick spammer butt and chew bubblegum...
    AND I'M ALL OUTTA BUBBLEGUM

  4. #24
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    Quote Originally Posted by Chucky2000 View Post
    Thanks for the review You wrote sooner than I expected!
    The one thing I like about your reviews is honesty, Im actually glad that you gave it an honest review, even though this was made back when I was barely using permanent switches (), I may go back to it one day and and totally refurbish it thanks to your review
    im glad you feel that way, i thought u wer gona hate me

    Quote Originally Posted by Max Artist View Post
    I'll take a review, how bout my 15000 BC level
    Psn is Max_Artist.
    enjoy my level!
    i will contact you when its ready to be put up on the site.

    Quote Originally Posted by embargoethan View Post
    Review my Future warzone tributes, or you can review any of my levels if you want, that sound interesting.
    seeing as teet is doin your future warzone tributes, ill have at your next best level and review it.

    Next review release will probably be tuesday. im busy tomorrow
    Last edited by Darren_; 08-16-2009 at 09:09 PM.
    My Reviews - - - -Review Team.

    Working On : Rome : Escape From Rome


  5. #25
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    Max Artist's Avatar
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    Wow, at alot of other review threads die down after awhile! but this one is active!

    Levels: Tundra of Frozen blood Intro and 1st level:
    Stories: Rogue Reject. Wanna role? Go Here! Chapter 2 is out!
    I need more roles before i can go on!

  6. #26
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    Quote Originally Posted by Max Artist View Post
    Wow, at alot of other review threads die down after awhile! but this one is active!
    Yeah i worship my review thread practically
    I review usually once a day, but today i will have reviewed 3 becuase i cant tomorrow
    My Reviews - - - -Review Team.

    Working On : Rome : Escape From Rome


  7. #27
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    Name - HEIST : The Midnight Star
    Author - MrGenji

    Ah here we are my 5th review... Well this one is a big one, so straight into it eh?


    First Impressions

    As You can see from the above picture the badge is a sackboy with a black backround. Not the most eye-catching level, but it does look like it's been thought about.

    Entering the level you spawn in a lowering balloon, which lands on a roof. you are being talked to by ''Link'' your codec guy, who informs you of what's happening.
    The presentation was above average, and the music was suitable, MGS theme pack.
    From the description alone, I was eagerly awaiting what lay in store for me in the the building below.


    First Impressions 9/10 - Very promising. Good presentation and story set up.


    Story
    You are part of a team of three guys. Yourself, Link (The Codec guy) and Rick (The inside-man)
    Link informs you most of the time through the level with his radio about various things. Rick speaks to you depending what part you go to, and once when you get your jetpack.
    You are at a museum, and your mission is to rob a huge diamond... The museum has 18 + rooms, with airways, airvents, ducts and secret passages all around and inbetween rooms.
    Link tells you that Rick, (pretending to be a guard) has left a window open for you. and you descend into the museum, once you find the window that is.

    Story 8/10 Good characters, plot easy to follow and simple.


    Length
    Depends on your route and how stealthy you are. For my first attempt, it took 13minutes.

    Length 10/10

    Humor
    There is a good bit of humor, from sleepy guards to Link rambling on about science and nobody caring...



    Platforming
    This level has a great deal of plaforming and it can really test a player... It's part of the stealth genre so the traditonal, waiting for guards to pass, and switching layers to avoid lights is guaranted.
    There is alot of swinging, dodging electricity, grabbing and moving items, and solving puzzles. Great variety of platforming in this.

    Platforming 10/10


    Prestentation

    The presentation is brilliant, you really get the sense your in a museum, there are vases, antiques everywhere, an aquarium, a science museum and surveillance room, and of course, the Diamond security room.

    Each room has its own style, with bubbles guiding the way you must go.
    The lighting represents the gameplay... If your caught everything goes red, but if your okay, green is the way .
    MrGenji makes great use of lighting to easily make the player see how to play the level. The rooms are dimmly lit, so that the searchlights are more effective.
    The guards are excellent, as they come towards you they raise their torches and it just looks really good and finished.
    The Radio conversations are pictures of Link and Rick, colour coded depending on who, in the VR material to symbolise a codec.
    The only set backs, are now and then MrGenji forgot to hide the magnetic key switches, and some of the sensor switches...

    Presentation - 8/10


    Overall Design

    The overall design is excellent, As Link informs us, There is main rules that govern the gameplay :
    Cameras Trigger Alarms.
    Alarms Close Doors.
    Levers Reopen Doors.
    So don't trip alarms!
    theres also : Doors with lights don't re-open so you may need to take a diffrent route!
    This adds great variation, if you get caught you have to go back flick the switch and try again, I personally think its better than just being killed when your caught.
    If you avoid being caught, you can have an easier path to the diamond! It's a very clever and innovative way of doing the level and it works perfect.

    Overall Design - 9/10


    Playability
    This level has great replay value because of the number of room's, the diffrent puzzles in each and the ''prize'' at the end for not getting caught once.

    Replay value - 8/10 - makes you come back and try harder!


    Glitches/Faults
    No Glitches, But I did have one problem... I played the level without getting caught twice but I still never got the ''prize'' that was promised at the end...
    Negative Points -5/10

    Lasting Appeal

    I thoroughly enjoyed this level. MrGenji really brought something innovative to LBP a really good fun to play level. HEIST 2 is out, but I havn't got a chance to play it yet!


    85%
    **** 4 Stars


    whoo. 5 reviews in 2 days! I need a vacation
    D.
    Last edited by Darren_; 08-19-2009 at 11:05 PM.
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  8. #28
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    Wow, thats all I can say! I wish you could review one of my levels but its still in the factory! Nah I dont have a level to review! Pity
    ___________________________________
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  9. #29
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    Please review my Little Big Spook House before I make better changes please

  10. #30
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    Next Review
    Embargoethan
    Tommorrow
    My Reviews - - - -Review Team.

    Working On : Rome : Escape From Rome


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