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Thanks to you Arven for the words and to everyone who commented here and on the level itself.
I got a lot of feedback towards to the end in regards to adding a more upbeat music selection for the final encounter with Nemesis. I agree a bit on this as it is the climactic experience even if the music I picked is running at a faster tempo than the actual encounter.
We'll see how it goes.
The level has a bit more challenge and a lot of people had trouble based on the level comments I got and this one didn't rate as high in the box office as my last level.
I'm happy with how the level has come out and I appreciate the enthusiasm that I've gotten from many people.
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I loved this level. Like everyone else, very impressed with the wave/water mechanics. A nice balance of gadgetry and atmosphere, and pretty cool script too! These are the kind of levels LBP needs WAY more of, the ones that push you as a creator to increase your creativity and inventiveness.
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I'm gonna play it right NOW PERIOD. LoL, Gonna go play it
UEF Forever!

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Just played it. Really an incredible level. Totally interesting puzzler. Never seen anything like it. I think the way that you pieced other games/experiences together was a brilliant move. It really felt like a flushed out game concept that I would absolutely play. Very nice! 5/5 'n' <3
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Awesome but frustrating
I'm a bit embarrassed to say say i fell down a lot of times and i had to go back up again. though i enjoyed playing your level. i loved the crystal and the light concept! i do not recommend it to beginners though.
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Very nice pics - I haven't had the chance to play it but it's on my top priority-list for my next ps3-session :-)
I am very anxious about that level... can't await to play it...
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Well... I have played your level a few hours ago trindall.. and there is nothing more to say that haven't been said before:
One of the best levels ever released for lbp !!!! The story is so brilliant, the atmosphere is terrific and the gameplay is just awesome. It blew me away!!!!
I used such a mirror-effect in my The Forgotten Tomb Of Memsut - Part 2 - I love this room in my level but no need to say, that it couldn't match your mirros anyway...
Thank you so much for creating this world..... it's like a journey to me - I was totally "within" the level while playing....
Greets
Neo
ps: I hope that this level will soon be published on the MM-homepages - it HAS to be more popular than it already is.... needs 100k plays !!!! nothing more to say!!!
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Thanks to all of you who've played the level. This is the first level I've been really happy with the final product. Previous levels have either been too much flash and not enough substance or focused too much on a platform gimmick.
@Petrimov
Thanks for the kind words. For a platforming level I have put a lot of logic and machinery in there as that is the kind of thing I like creating.
@ezBadfish
I'm hoping that the level is flushed out in terms of the flow and story. The world itself is a bit absurd when looked at realistically. If this was a real place why would the builders make is so that there were push button puzzles and other paraphernalia scattered around their main causeway? Why would they wall off the rear exit of the grotto by the sea? And so on and so on.
I thought about those things a lot and had to give on on creating a realistic world and went for a stylized LBP approach.
@KillGil
I do think that there are some challenging platform spots in the level. I was going for a medium challenge level both in terms of the platforming as well as the puzzle solving aspect.
@FlareSkull
Your enthusiasm is great. It seems that I get either this type of response or a 'it suks, don't know what to do' type response. I'm glad though that there are people out there who enjoy the level.
@(___Neo___)
I'd love to get more recognition for this level either through a MM pick or other some such. I don't think that'll happen though as there are just too many great levels out there that deserve that recognition more. This level wasn't played or hearted as much as my last level but it is a different play experience and I'm not surprised it isn't as popular.
I'm glad the level was immersive for you. I tried hard to get that type of play experience for the player.
Thanks again all.
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Gave this a play today (to see the final version) but I got stuck in the first cave! The light shone on the right hand wall but it didnt crumble! I think I did things in the wrong order but I never had any problems with it before. Will try it again but I thought I'd flag it with you just in case
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