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Memorizer or Quest Sensor


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#1
chronos453

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I'm making a collectabell shop but I'd rather not use more than one type of "save" logic. So which one would be more convenient to players: the memorizer or the quest sensor?

 

EDIT: Never mind, I ended up going with quest sensors. No need for an answer anymore.


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#2
waffle_king23

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Ara! i was just going to ask what the main difference to the play experience would be, too.
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時計仕掛けの子の丸々太った磁器の顔に表情は無いが、転がりながら、口がカチッと開閉して、腕が上下に動い た。
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#3
chronos453

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Ara! i was just going to ask what the main difference to the play experience would be, too.

 

I was curious because I asked something similar in the past when I was making my Adventure. I think I got something along the lines of the memory between the two pieces of logic being separate from each other, so resetting data would be more of a hassle.

 

I went with quest sensors since I felt like it would be easier to reset the data, also because I've dealt with quest sensors in the past.


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#4
waffle_king23

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So, not necessarily something that would be immediately obvious on the player's end, but making a big difference on the creator's. Gotcha.
  • chronos453 likes this
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時計仕掛けの子の丸々太った磁器の顔に表情は無いが、転がりながら、口がカチッと開閉して、腕が上下に動い た。
ージョン・タインズ、作家

ー無名狂師、翻訳者 (俺)
Watch me butcher monsters and the Japanese Language!
Community Levels first impressions - Roughly 15 Fresh!




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