(None of these updates have been published)
Chapter 2 work is going to be on hold. (Picture of Chapter 2)
New version of link is being worked on
Started working on Chapter 1 ver2.0
Some more adjustments coming.
Started adding in some field area adjustments and bottom start of the game is blocked off.
Some animations are done.
Walls are done.
Basic testing is done.
First halve of zone logic is done.
Area design is done.
It will take a few more updates toget stuff where I want it.
Adjustment/Changes/Add ons to Chapter 1 2.0 I want to do.
Game Intro from the title screen level
Blocking off bottom start of the game so its more linear at the start to direct players in the right direction.
Changes to Lantern Location.
Change to starting location (reload)
Start of location x for story.
History x area spawn logic (Like leaving the dungeon and reloading at the entrance of the dungeon instead of the normal starting point)
Zone lines for Field to Field locations.
Text Bug fixes for Milk & Bottle & Mushroom.
Sheika Stones completely changed. (Will no longer need to use Lens of Truth to find them)
Removing 2nd hidden Sheika Stone from Chapter 1.
Removing 2 enemy spawn locations.
New Field Enemies.
New Game over location
Story+Playable content at the start.
Cut scene after you finish the first dungeon.
Text changes for fortune teller house.
Hookshot Spots adjusted. (Pretty much done now.)
Dungeon Music: Boss Defeated Fanfare.
Special Content added to the Sheika Stones: Hard Battle Dungeon content
Zelda Walking Logic.
Field Music Trigger Adjustments.
Field Area 3 will no longer have a access point in Field Area 1.
These changes will not effect you're progress. If anything some of progress you already made might not trigger stuff like cut scenes that get added in and might auto-update the world of the game when you return. The dungeon might not get any changes done to it. There might be a cut scene added to it after picking up the dungeon pendant.
Reason for a Chapter 1 major update is because only a very small amount of players are even reaching the 2nd level. (Roughly 3-5%) 30-40 players outta 250+ have stepped into level 2. Its probably alot less that even finished the dungeon. Goal is toget as many people as I can to step foot into the 2nd level and to do that is to make it alot linear at the start of the game.