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What makes a good level?


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#41
Wolf_Gamer_

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It's gotta be gameplay and originality for me:Neutral:
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#42
EnochRoot

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Cake...lots and lots of cake:p
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#43
ThePood

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For me it's all about play-ability. I know that's a bit of a no-brainer, obviously you want people to be able to play your level, but it's amazing to me what a small amount of quality control is done before something is published.

I don't admit to being the most original creator, but there are some players who just copy levels from the story almost to the T, and that's annoying, as well. Learn how the levels are laid out and how the mechanisms work, then make your own. That's the only way people are going to remember your level.

#44
Whofan

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Cake...lots and lots of cake:p


Now I know how to get 5 stars from Enoch. Be looking for my cake level coming soon:p

I love visuals and originality. Show me some Art and something I've never seen before. I'm amazed at how many times I log on and still find something new and interesting to me. Even a current theme done well is refreshing.
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#45
NetworkerM

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I will kill whoever copies more bomb survivals without making them unique!


In other words, copy someone's bomb survival level and edit a few of the simple pieces, no-one will be able to tell the difference, :P :P :P
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#46
Aevun

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Visuals, originality, gameplay, put everything possible together and BOOM! 100 star level:P:P:P

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#47
monypm

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Visual are important, but I don't care if it's got a good story, some good gameplay (even if I'm not that good myself at making it :P) and Originality!! :D

Also when you have to grab a disollute... dissolving? however it's called the greenish material, as to eat something :P Specially if it "chomps" or "gulps" :D

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#48
DanishCrown

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Looks like I have a whole different opinion on this than most of you have.
Not that a level get any worse of the visuals, but the most important thing in a level for me would be the platforming part.
exspecially if the level is hard, so it makes me want to keep trying, I can personally try the same part of a level forever untill I do it. So a very simply, hard and platformed level is excellent in my opinion. ;)
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#49
cortez72

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What makes a good level to me is the authors 'stamp'. The unique brand they bring to their level. I love when I find a level that has been overlooked, a level which is usually difficult, or doesn't have the best visuals- but you find that one thing in there that they hang their whole level off... it might be the boss battle, or a new type of platform, or a clever piece of art. And you know when you are looking at it, that the person who created the level loved making it, they couldn't wait for you to appreciate that feature.

Thats a 5 star level. When you meet the creator's personality in a lovingly made object, puzzle or, well anything.
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#50
Ungreth

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On one end of the scale I love artistic levels with a distinct aesthetic, where the creator has expressed themselves and given an insight into their psyche or soul, or used lbp as a medium to explore deeper themes, whether this is reflective of contemporary social/political issues or purely abstract/metaphysical in concept.

On the other end of the scale I like levels that give me an instant buzz and a cheap laugh.

#51
BusterHarvey

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I voted all, as they are the recipe to a.. Well, not a good level.. An Amazing level!

A good level should consist of mediocre/nice visuals, challenging gameplay and innovative ideas.

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#52
Warfarekid

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When i play a level i like to see a good story behind it and diversity!
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#53
Idgo

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If by level you mean a standard platformer level, for me, there are 3 major elements:

DETAIL - if there is a close attention to detail it seems very proffesional. Background, foreground, characters, even the scoreboard make it brilliant. This also includes the use of music (sequenced music is helpful because it seems a lot less lazy, but only if the music sounds good). Also grammar and spelling is important, it makes you seem more educated (But Don't Type With Every Letter As A Capital, It Is Frustrating To Read). And use the grid (mostly, not always, e.g. characters)

GAMEPLAY - if the gameplay iis unique then it is interesting, smart and very fun! E.g. not just a jump over electricity, something with material tweakers is quite good and using powerups in new ways. My friend published a level that required slapping sackbot pandas onto buttons that opened doors! xD

STORY - if it is a not too complex story, but is obvious of what the intention is yet not too simple, then it is fun. I don't like levels that just makes you run and jump aimlessly, I like levels with a motivation. My friend (same one) used the idea of an apple being kidnapped and threatened to be crushed into juice as a story, which was fun. I also like some humour in the story, as I explained.

Smaller things are helpful but they're not as important, for example cardboard characters are fun, especially if you use sticker panel for facial features so they change expressions.


Wow, that was a lot to read. I hope this helps anyone!

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#54
Schnuckelche

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I agree with the others. Gameplay, visuals, story, attention to detail, creative, original, and anything else you could find in MM pick kind of platformers. Try revising the level's you make before you attempt to publish them. Make sure they consist of all of these different factors, and I promise you, that you'll have a good level.

Levels lacking one factor, can be fulfilled by another to take it's place. Just don't lack to many of the different parts. If you have an artistic level, but it lacks much gameplay aspects, that wouldn't be any good. People will say it's nice, but it is boring. You need to have just right amount of every aspect, that's gonna give you a good level.
Spending lots of time creating also gives many a opportunity to make the best level. If you basically just rush out a level, assuming all factors have been fulfilled.. The level will usually turn out bad. For platforms, I recommend taking some time into it without the need to rush. ;)

If you don't think your level is good, have a few friends play it so they can give their opinions and suggestions; That's something their there for.
Take their critics, and put them to action. Use their suggestions, to develop some consideration. Have a look at the particular part of the level, and double think. Should you demolish, or edit that?

Take your time, some projects can take up to a year or so. ;)

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#55
AironTheSackboy

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originality! Just it! I don't look too much for details ( to say the truth yes but... )... Well I like gameplay, the story, and well I'm bored so I don't have what to say .-.

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#56
Schnuckelche

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Apparently, this thread was kind of over months ago. I'm assuming the question was resolved. ;) *Awkward silence*

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#57
Idgo

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I'll finish this awkward silence with a nice perfect cadence.

D G!!! How nice was that? The correct answer is very.

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#58
cyrusali

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good lvls to me are detailed lvls with a good story, action, and puzzles that arent to easy or to hard
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#59
ramkibainu

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story,visuals and puzzles :)


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#60
Charles--1970

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Imagination is tops with me as well. If a level has a different story to it then the sme old thing we all play again and again that;s a huge plus to me.






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