What makes a good level?
#1
Posted 26 July 2009 - 07:13 PM
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#2
Posted 26 July 2009 - 08:14 PM
Visuals: A plain level without even a try to decorate isn't always fun. I would love to have a good atmosphere in the level. If it lacks this plus one of my other requirements, I'm probably out of the level already.
Diversity: A level needs to have some diversity. A level where you do the same puzzle or same challenge all over again is not fun. Such levels shall not exist. I would recommend to anyone to ever use the same kind of challenge only once.
Story: Having a good story is always a plus, in my opinion, though a level can be good without one. One can expect higher ratings from me if it has a good one, though.
Gameplay Strategy: Once again, it's a plus. This especially is something you need for bosses. If you just stand there shooting your paintinator from a spot where the boss can't reach you, it isn't fun. Or if you use the paintinator at all, unless it really needs a paintinator. One can try combine the paintinator to make the enemy vulnerable to something else, though. Again, this can bring it to higher ratings.
Originality: This is a huge rating chooser. If the level in question isn't original, it's a huge downside. One can easily expect less than two stars if it is without originality.
I will kill whoever copies more bomb survivals without making them unique!
Challenge: This is something I like. A level that everyone can complete isn't fun unless you have some funny friends who just love to fool around on the level, so I'd set this in between. It depends what you are looking for. Otherwise, I am usually going as lowest for a bit above Bunker-acing difficulty, which isn't all too hard
Well, that pretty much covers it, thanks for reading
Edited by Dubster, 26 July 2009 - 08:28 PM.
*Feels lonely due to all friends going to the LBP2 beta*
#3
Posted 26 July 2009 - 08:15 PM
#4
Posted 26 July 2009 - 09:54 PM
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#5
Posted 26 July 2009 - 10:06 PM
I agree with you on so many levels Dubster! Specially boss fights as standing holding a paintinator...
Ya u can kinda do that on my alien boss in the Space Station:( however I tried to have somewhat of a unique style to killing it by having to weaken the ship and then pulling a lever which activates a giant laser to blow his ship to smithereens!:D MWAHAHAHAHAHAHAHAHHAHAHAHA!!!
good times...goooooood times....
#6
Posted 26 July 2009 - 10:29 PM
Diversity: A level needs to have some diversity. A level where you do the same puzzle or same challenge all over again is not fun. Such levels shall not exist. I would recommend to anyone to ever use the same kind of challenge only once.
Whoops
A level without that bloody paintinator is always nice. That gun seems to have sucked everyones creativity when it comes to bosses.
#7
Posted 26 July 2009 - 10:39 PM
Hopefully this poll could turn into a pretty nice graph of the best things to focus on, thanks for all the input guys
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#8
Posted 26 July 2009 - 11:09 PM
Not that it's a bad thing, but i don't think those are what makes the level good.
Automation/cutscene is a nice thing, but if the rest of the level is bad this won't help.
#9
Posted 26 July 2009 - 11:27 PM
Automation/cutscene is a nice thing, but if the rest of the level is bad this won't help.
So the kind of thing you squeeze in at the end after you've finished all the juicy stuff?
I really thought more people would've chosen that..
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#10
Posted 27 July 2009 - 12:17 AM
#11
Posted 27 July 2009 - 12:45 AM
So the kind of thing you squeeze in at the end after you've finished all the juicy stuff?
I really thought more people would've chosen that..
No of course not.
I like it, but it's not the reason for the level being good.
But it might be part of the reason.
#12
Posted 27 July 2009 - 08:33 AM
What I thought you meant with automation at first was "A level that plays itself"
*Feels lonely due to all friends going to the LBP2 beta*
#13
Posted 27 July 2009 - 08:37 PM
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#14
Posted 27 July 2009 - 10:37 PM
Levels: Tundra of Frozen blood Intro and 1st level:
Stories: Rogue Reject. Wanna role? Go Here! Chapter 2 is out!
I need more roles before i can go on!
#15
Posted 28 July 2009 - 02:04 AM

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#16
Posted 28 July 2009 - 03:13 AM
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#17
Posted 28 July 2009 - 04:32 AM
Edited by UltraRazpacho, 28 July 2009 - 04:34 AM.
#18
Posted 28 July 2009 - 04:52 AM
I am guilty!A level that everyone can complete isn't fun unless you have some funny friends who just love to fool around on the level
Are you kidding me? I aced the Bunker on my first try at acing it...I am usually going as lowest for a bit above Bunker-acing difficulty, which isn't all too hard
Edited by EM-5, 28 July 2009 - 04:58 AM.
#19
Posted 28 July 2009 - 09:56 AM
Originality, Story, Challenge, Visuals and definitely (not on there) FUN! :D
I am guilty!
Are you kidding me? I aced the Bunker on my first try at acing it...(got lucky i guess)
The only issue I have ever had with the Bunker is the damned Spinning Wheel of Death, Doom and Destruction, as I dub it. Also, mind you I completed the story itself within just 2 days, running through the levels, and went onto acing the bunker just a few days later. With only 5 days experience with LBP, I managed to ace it after a while. Besides, my sister ALWAYS wanted to join, and she failed miserably all the time at "SWDDD"
Now I can ace it with ease, no longer any problems
*Feels lonely due to all friends going to the LBP2 beta*
#20
Posted 28 July 2009 - 02:41 PM
Are you kidding me? I aced the Bunker on my first try at acing it...
(got lucky i guess)
I'm sure you did.
Seems originality suddenly spiralled to the top
So before even starting a level, ask yourself "is my idea original?" maybe Search through existing levels and check if there's anything like it.
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