Fugitive of Physics
Why modern video games fail.
by
on 02-17-2010 at 03:11 AM (186 Views)
Just a few passing thoughts, nothing groundbreaking or philosophical, probably.
EDIT: scratch that. I just spent about an hour on this thing.
My avatar is too tall. On my internet browser at least, it overlaps other people's, even though it's within the size regulations. Maybe its width is confusing the site somehow?
Do you remember the good ol' days of video games? The time period leads up until the end of the N64 era. Most of the great games, not all, but most of the really good games were made then. Sure we've got some nice ones now, LBP included, but these days it's just the same tired concepts, over and over. Wii is all Mario, 360 is all First-Person Shooters, and PS3 is so expensive to 1.build 2.buy 3.make games for, that it doesn't really have much of anything (What it does have is all Mario-style games or FPSs). The weird part is, video game companies listen to what the fans want now more than ever before.
That's exactly the problem. In the "ol' days", every company was new to the business, and all the players had only played 10-minute arcade things. You couldn't ask the fans what they want because you didn't have any fans, and if you did, they didn't know what they wanted yet. There were no tried-and-true gameplay styles, very few existing series. They were forced to try something completely new, and they had to put all their effort into every minute detail to be a success. Just look at Mario 64, the first N64 game. 3-dimensional gaming was almost entirely new, yet Nintendo didn't hold back at all. Now it is recognized by gamers everywhere as a milestone, a classic that will live as long as video games themselves.
Zelda 64 (Ocarina of Time) is another milestone, and perhaps still the greatest Zelda game to this day. Yet it bore no similarities at all to its ancestors. It contained 10+ fully fleshed-out and unique dungeons, stunning graphics (for the time), a beautiful musical score, and an epic storyline. The idea of a 3D Zelda game was completely new territory, yet Nintendo dove straight into it, risking their reputation and probably a ton of money, too. It tried hundreds of things that were completely new to video games, and introduced a targeting system still replicated almost exactly in 3rd-person action games now.
You see what I'm getting at? In the ol' days, you were in untested water, trying something completely new, and if you didn't put your full effort into it, you bombed. But now, the companies are perfectly content to make a crummy game, slap a famous name on it, and sell it. And, worst of all, it works. Games are no longer unique, or even new. Everyone as their mascot who is guaranteed to win them money and that's all they care about. We won't get any new series from the big guys, and the little guys with the good ideas are too scared to put their full effort into a game without testing the market first. Do you know how many people would be Halo 5, regardless of what reviewers say of it?
I believe I shall end my rant there, for today.








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